[Meta] Thoughts on Calormen, part 1
Sep. 13th, 2011 11:45 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
This is for
rthstewart and
animus_wyrmis, who asked, respectively, about my Calormene pantheon and my Calormene world-building in general.
So, what are your thoughts on Calormen, Liz? In brief, they are an attempt to elaborate on what Lewis wrote in his books while mitigating his racism, ethnocentrism, and religious... um... blinders, shall we say. Extra-canonical material, such as the Narnian timeline that Lewis wrote at some point, is incorporated or ignored depending on whether Lewis's ideas make sense or sound to me as if he was talking through his hat. Also, please bear in mind that I am not Christian, that I read the books in complete ignorance of Lewis's Christian allegory for most of my childhood, and that I have always fervently disliked the theological aspects of The Last Battle. With that basic framework in place, I will now sketch the history and culture of Calormen.
-----
The History of Calormen, in 2,900 words and 2,500 years
Sometime around the year 100 (counting from the creation of the Narnian world), the people who would become Calormenes fell through a gate between worlds. They did not come directly from Earth -- they had lived in at least one other world before reaching the Narnian world -- but I believe their distant ancestors came from the region between Iran and the Punjab, sometime after the Mongol invasions. They settled the broad, rich valley of the Shirush River on the southern edge of the great desert, pushing south and west as their population grew. Initially they organized themselves into a series of independent city-states, which fought over territory, over slights against their princes' honor, and over theological issues such as which god should take precedence in heaven. When one city defeated another, the victors imposed a tribute payment on the losers but made no effort to create a proper unified empire.
In the year 204, the losers of a civil war in Archenland fled south across the desert and ran into the feuding Calormene city-states. The Archenlanders had been fighting over the inclusion of Talking Beasts and other non-human beings as citizens, since a significant percentage of the people who followed King Col I over the pass to found Anvard did so because they were uncomfortable living in Narnia. The exclusionists lost, but the aftermath of the conflict led to the majority of Archenlandish beasts and beings moving back to Narnia or west into the Wild, which is why Archenland is a country of humans despite being Narnia's sister land. The Calormenes easily drove the Archenlandish exiles away from their lands, pushing them upriver into the then-unpopulated west, where the northerners settled and became uneasy neighbors with the westernmost Calormene city-states.
Matters continued in this pattern for roughly seventy-five years, until Jadis arrived in Calormen from the eastern islands. *evil grin* You see, I do not believe Tash is Aslan's opposite or his devil or whatever terminology you want to use. No. Tash is his own deity, and if he's ugly and vengeful and deceitful, what of it? Lots of gods are. (Heck, Aslan is downright inconsistent himself -- which is one reason I spent my childhood convinced he was a pagan lion god, and often wish I could go back to not knowing about Lewis's Christianity, because that way of thinking removes SO MANY ethical conundrums from the series.) In any case, if Aslan has a devil? It is Jadis. He left many things unfinished when he faffed off after singing the world into form, and I am 100% sure Jadis is the one who filled in a lot of the details. The magical islands in the Eastern Ocean? The giants of Harfang? Very much up her alley.
So Jadis arrived in Calormen, attempting to stir up trouble and find out the secrets of Aslan's power, and was promptly mistaken for an avatar of the goddess Acharith. She talked the ruler of Tashbaan into changing his strategy for dealing with defeated foes -- properly conquering them instead of just beating them and going home. That ruler, Idrath Tarkaan, took the title of Tisroc and the epithet "World-Conqueror," and set about building the empire of Calormen.
Meanwhile, Jadis was appalled to learn that the Calormene gods regarded her as a marvelously useful accident and were only too happy to have their people learn from her, provided she left as soon as Idrath got properly started on his path. (Acharith was annoyed that she suffered a name change from the mistaken identity bit, but deities often have many names; she took it in stride.) Jadis faffed off to the Western Wild and busied herself twisting Talking Beasts and beings to her will (in some cases reshaping them entirely, which is the origin of werewolves and hags, among other things), leaving the Calormenes to their own devices again. They promptly conquered the descendants of the Archenlandish exiles, but while Idrath was fairly successful at creating common cause among ethnic Calormenes, the new western provinces retained a greater sense of separate identity, which led to centuries of resistance and rebellion.
Around the year 300, Idrath led his armies into the highlands that formed the northern edge of the great desert. This was easy to do, since at the time only Archenland was a proper nation; the other areas were scarcely populated at all. Idrath moved his army across the desert piece by piece, building forts and transplanting civilians as he went, which is how Telmar was initially settled. He was about to invade Archenland when he had an accident with his horse on a bridge and died. Two of his seven sons both claimed his throne and Calormen descended into civil war for over ten years. This was later known as the First Brothers' War, and is remembered as the nadir of Calormene history.
The western provinces used the collapse of central government to rebel and declare independence. The people who had been forcibly settled in Telmar were largely driven back south across the desert by retaliatory Archenlandish raids, adding to the chaos. The two princes' armies frequently destroyed farms and storehouses in their enemies' territory, hoping to starve each other into submission. Plague broke out in the wake of overcrowding as refugees piled into the few cities still standing. Meanwhile, the people of the eastern islands began to raid the coast instead of trading, and the people of Kutu, who had stumbled into the delta of the Nandrapragaan River around the same time the Calormenes stumbled into the Shirush river valley, began their own territorial expansion. In short, the two decades after Idrath World-Conqueror's death were nearly the end of Calormen as a political entity.
His third son, Ziranool Tisroc, eventually defeated his brothers and began rebuilding the core of the empire -- first beating back the coastal raiders, then reconquering the west, and finally fighting a series of inconclusive wars against the Kutulese that resulted in a semi-official boundary midway between the Shirush and the Nandrapragaan that both sides frequently attempted to shift. Ziranool Tisroc's reign was a time of great bitterness and soul-searching among the Calormenes, as they recovered from the crash of their initial boundless ambitions and optimism and reassessed their place in the world. This is the beginning of Calormen's tradition of monumental architecture, and also the time in which the high priests and priestesses of Tashbaan finally won nominal authority over the entire empire and began to codify the rituals and myths of their pantheon.
Then there is a long period in which I do not have much interest. Suffice it to say that between the year 350 and the year 800 Calormen slowly expanded to the borders it had during Narnia's Golden Age: namely, the Tisroc held the coast from the Shirush south to the Nandrapragaan, excepting only the Nandrapragaan delta itself. That is about 450 miles as the crow flies, roughly the distance from Boston to Washington, D.C. (Rishti Tisroc is not kidding when he says Narnia is comparatively tiny!) The great desert formed the northern border, which creeps south as one heads inland from the coast, following the curve of the Shirush. A tribe of semi-nomadic people lived in the western desert and controlled access to the great oasis, but they were tributaries of Calormen rather than direct subjects.
To the west, Calormen reached the hill country and its long, narrow lakes (they stretch east-west, like fingers reaching to the distant sea). These restive provinces were originally settled by Archenlandish refugees and were now home to a defiantly Calormene-but-not culture that named Azaroth king of heaven instead of Tash, and clung to a musical and poetic tradition halfway between that of Tashbaan and that of the north. The Tisroc's writ petered out before the pine-covered mountains that serve as foothills to the wall around the world. The mountains were inhabited by a mix of fiercely independent peoples, refugees who fell into the world through myriad gates and formed tiny nations in a harsh but beautiful land. The Calormenes found it more cost-effective to leave the mountain principalities under their own rule but bring them into Calormen's economic sphere via the fur trade and the purchase of metal and jewels from western mines.
The inland south was a land of rich, rolling plains between the marshy headwaters of the Nandrapragaan and the rougher hills of western Calormen. Successive Tisrocs had attempted to conquer the muddle of small nations that checkered the region, but those peoples did not anathemize magic the way that the Calormenes and the Kutulese did; they used spells and curses spectacularly in the first few campaigns against them, and then relied on legends of ill-luck to deter further attacks. As Kutu expanded its territory south of the Nandrapragaan, the southern countries also began to play the two empires against each other, allying with Kutu when Calormen's threat loomed large, and Calormen when Kutu's demands became too great.
After the year 800, Calormen ceased to expand territorially. The Kutulese fiercely resisted any incursions beyond the Nadapragaan and began to push the border back north; magic and superstition made the plains countries unpalatable to attack; difficult terrain hindered any attempt to expand into the western mountains; and the hill countries north of the great desert had been settled by people who had adopted Archenland's historic wariness and antagonism toward Calormen, which made anything more than lightning raids through the far western hills (or via the Winding Arrow into Archenland itself) impractical. This territorial stagnation was somewhat countered by economic expansion, as Calormen stretched trading networks into the surrounding lands and the eastern islands, and as its merchants and bankers developed a concept halfway between a classic partnership and a joint-stock company, but by and large Calormen turned inward. This fed another period of artistic and architectural flourishing, but also led to increased internal turmoil as soldiers were released from the northern and western armies and found themselves unfamiliar with rural and urban civilian life. Those who returned to the west formed the nuclei of the great rebellions -- the west had always been restive, but now it began to explode every generation.
Additionally, the years of conquest had seen relatively orderly transitions between one Tisroc and the next -- each king named his heir and was able to give his son experience in war by keeping him on the front lines, give him experience in civilian administration by making him govern the provinces in which he was stationed, and prevent him from launching coups or falling to assassins by keeping him well away from the morass of court politics in Tashbaan. Without the constant wars of expansion, that system fell apart. The chaos of the First Brothers' War returned, with princes battling each other for their inheritance and sometimes killing their fathers as well. The armies of various portions of the empire often supported different candidates for the throne, thus exacerbating regional tensions that each Tisroc in his turn spent his reign attempting to defuse only to have his would-be successors inflame them again.
The constant civil wars led to increased external pressure, as Kutu reclaimed more and more of its ancient lands north of the Nandrapragaan and the plains and mountain principalities grew bolder and began their own wars of conquest, gradually combining into fewer and stronger countries and nibbling at the edges of Calormen's border provinces. Additionally, in the year 900 the northern country of Narnia was conquered by a sorceress who plunged the land into magical winter, thus blocking its borders, destroying its trade, and sending waves of refugees fleeing into the surrounding lands. That destabilization on Calormen's northern borders is all that prevented Archenland and its neighbors from joining the general assault on the empire... and even Archenland got in near the end, by way of commissioning privateers to attack Calormene shipping under the guise of reclaiming children illegally stolen to feed the slave trade.
(Note: Archenland would tell that story very differently. The truth is somewhere between the two accounts.)
Around the year 990, Prince Rishti, the fourth son of Zarman Tisroc, began fighting two of his brothers and one of his cousins for the throne. He was aided by the counsel of Axartha of Irtaanir, and by the political maneuvering of Malindra Tarkheena, his second wife. In the year 1000 -- the same year as the end of the Winter in Narnia -- he captured Tashbaan and took the throne. Over the next fourteen years, his armies slowly and inexorably crushed the remnants of rebellion in all corners of the empire, until he had achieved peace. (No one else since the year 800 had managed this; there was always at least one conflict flaring at any given moment.) But Rishti Tisroc's court was still plagued by the same symptoms as his predecessors' had been, and his eldest son and presumed heir, Prince Rabadash, began to plan an assassination. This was stymied by a machination of the gods that eventually led to Rabadash trapped by a curse that forbade him to go more than ten miles from the center of Tashbaan.
Despite that handicap, Rabadash Tisroc duly inherited the throne and managed to play various factions against each other without letting them erupt into outright war. Because he did not dare let any of his relatives or generals gain renown at his expense, he was forced to deal with his subjects' complaints rather than simply suppressing them. His reign laid the foundations of Calormen's federal civil service and marked the end of army regiments composed of soldiers from a single province; henceforth the army was arranged on a more national basis. Because of these efforts he was officially titled Rabadash Peacemaker, though he is more commonly remembered by the unofficial epithet "the Ridiculous," in reference to the animal transformation that signaled the start of his curse. Calormenes tend to look down on him for that affliction and his seeming cowardice despite the many achievements of his forty-year reign.
Rabadash's second son, Ilmagin the Wise, took the united empire, sound economy, and well-organized army his father bequeathed him and began the long struggle that, after two centuries of intermittent war, crushed the Kutulese capitol of Angyoko and brought the Nandrapragaan delta under Calormene control, thus extending the Tisroc's writ all the way to the southern wall around the world. The remnants of Kutu split into three fragments: Yin in the inland jungles of the deep south, Ijezu on the upper Nandrapragaan, and Gekutu in the far southwestern plains. The new queen of Gekutu promptly made a marriage alliance with the largest of the plains countries, creating the double kingdom of Gekutu-Marya.
Gekutu-Marya took on Kutu's historical role as the chief rival of Calormen, though its landlocked nature was a notable handicap in terms of trade and wealth. The new Calormene provinces south of the Nandrapragaan proved as restive as the northwestern provinces once had; smuggling and rebellion ran rampant for generations. Also, in this period Archenland underwent something of a renaissance under the influence of King Ram the Great and his immediate successors, nearly monopolizing coastal shipping for several generations, while the eastern islands turned cold to Calormen in the wake of Angyoko's destruction and the resulting loss of their property and trade.
There follows another long period I am not much interested in. In the year 1998, a contingent of Telmarines invaded and conquered Narnia; they were fleeing both a famine and religious persecution. Narnia again turned inward and cut off external contact save for minor overland trade with Archenland and the coastal settlements that bordered Ettinsmoor. Meanwhile, Calormen had spent centuries engaged in a pattern of alternating war and peace with Gekutu-Marya and a slow trade war with Archenland that ended with Archenland's oceanic shipping industry nearly broken and the Calormene slave trade extended through the eastern islands, legally or otherwise.
Narnia remained self-isolated for another three centuries while Calormen again lapsed into a period of stagnation and internal disarray. Angyoko and the Nandrapragaan provinces were lost to Ijezu; Archenland regained control over northern coastal shipping; Gekutu-Marya swallowed many mountain principalities, thus taking their resources away from Calormen; and the eastern islanders began to buy controlling shares in many Calormene merchant firms and take control of the slave trade. When Narnia reemerged under Caspian X in the early 2300s, this pattern began to break as the islanders and northern hill countries worried once again about their northern borders and their shipping concerns.
The Calormene incursion into Narnia in the year 2555 was part of a pattern of resurgence that mirrored the resurgence under Ilmagin the Wise and his successors. The idea was to use Narnia as a way to encircle Archenland, Telmar, and the other hill countries, thus winning control of their resources without the expense and bloodshed that a war of conquest would require. The northern focus was a result of the strength of Ijezu and Gekutu-Marya in the south and west. Narnia fell more quickly than foreseen, as a result of weak government and a doomsday cult that the Calormene army attempted to coopt and turn to their own ends.
And then Aslan ended the world. Sometimes, you just can't win.
-----
I will talk about religion and culture in the next post, which will be written when my brain feels less like cottage cheese. *wry*
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ETA: Thoughts on Calormen, Part 2! (LJ crosspost)
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So, what are your thoughts on Calormen, Liz? In brief, they are an attempt to elaborate on what Lewis wrote in his books while mitigating his racism, ethnocentrism, and religious... um... blinders, shall we say. Extra-canonical material, such as the Narnian timeline that Lewis wrote at some point, is incorporated or ignored depending on whether Lewis's ideas make sense or sound to me as if he was talking through his hat. Also, please bear in mind that I am not Christian, that I read the books in complete ignorance of Lewis's Christian allegory for most of my childhood, and that I have always fervently disliked the theological aspects of The Last Battle. With that basic framework in place, I will now sketch the history and culture of Calormen.
-----
The History of Calormen, in 2,900 words and 2,500 years
Sometime around the year 100 (counting from the creation of the Narnian world), the people who would become Calormenes fell through a gate between worlds. They did not come directly from Earth -- they had lived in at least one other world before reaching the Narnian world -- but I believe their distant ancestors came from the region between Iran and the Punjab, sometime after the Mongol invasions. They settled the broad, rich valley of the Shirush River on the southern edge of the great desert, pushing south and west as their population grew. Initially they organized themselves into a series of independent city-states, which fought over territory, over slights against their princes' honor, and over theological issues such as which god should take precedence in heaven. When one city defeated another, the victors imposed a tribute payment on the losers but made no effort to create a proper unified empire.
In the year 204, the losers of a civil war in Archenland fled south across the desert and ran into the feuding Calormene city-states. The Archenlanders had been fighting over the inclusion of Talking Beasts and other non-human beings as citizens, since a significant percentage of the people who followed King Col I over the pass to found Anvard did so because they were uncomfortable living in Narnia. The exclusionists lost, but the aftermath of the conflict led to the majority of Archenlandish beasts and beings moving back to Narnia or west into the Wild, which is why Archenland is a country of humans despite being Narnia's sister land. The Calormenes easily drove the Archenlandish exiles away from their lands, pushing them upriver into the then-unpopulated west, where the northerners settled and became uneasy neighbors with the westernmost Calormene city-states.
Matters continued in this pattern for roughly seventy-five years, until Jadis arrived in Calormen from the eastern islands. *evil grin* You see, I do not believe Tash is Aslan's opposite or his devil or whatever terminology you want to use. No. Tash is his own deity, and if he's ugly and vengeful and deceitful, what of it? Lots of gods are. (Heck, Aslan is downright inconsistent himself -- which is one reason I spent my childhood convinced he was a pagan lion god, and often wish I could go back to not knowing about Lewis's Christianity, because that way of thinking removes SO MANY ethical conundrums from the series.) In any case, if Aslan has a devil? It is Jadis. He left many things unfinished when he faffed off after singing the world into form, and I am 100% sure Jadis is the one who filled in a lot of the details. The magical islands in the Eastern Ocean? The giants of Harfang? Very much up her alley.
So Jadis arrived in Calormen, attempting to stir up trouble and find out the secrets of Aslan's power, and was promptly mistaken for an avatar of the goddess Acharith. She talked the ruler of Tashbaan into changing his strategy for dealing with defeated foes -- properly conquering them instead of just beating them and going home. That ruler, Idrath Tarkaan, took the title of Tisroc and the epithet "World-Conqueror," and set about building the empire of Calormen.
Meanwhile, Jadis was appalled to learn that the Calormene gods regarded her as a marvelously useful accident and were only too happy to have their people learn from her, provided she left as soon as Idrath got properly started on his path. (Acharith was annoyed that she suffered a name change from the mistaken identity bit, but deities often have many names; she took it in stride.) Jadis faffed off to the Western Wild and busied herself twisting Talking Beasts and beings to her will (in some cases reshaping them entirely, which is the origin of werewolves and hags, among other things), leaving the Calormenes to their own devices again. They promptly conquered the descendants of the Archenlandish exiles, but while Idrath was fairly successful at creating common cause among ethnic Calormenes, the new western provinces retained a greater sense of separate identity, which led to centuries of resistance and rebellion.
Around the year 300, Idrath led his armies into the highlands that formed the northern edge of the great desert. This was easy to do, since at the time only Archenland was a proper nation; the other areas were scarcely populated at all. Idrath moved his army across the desert piece by piece, building forts and transplanting civilians as he went, which is how Telmar was initially settled. He was about to invade Archenland when he had an accident with his horse on a bridge and died. Two of his seven sons both claimed his throne and Calormen descended into civil war for over ten years. This was later known as the First Brothers' War, and is remembered as the nadir of Calormene history.
The western provinces used the collapse of central government to rebel and declare independence. The people who had been forcibly settled in Telmar were largely driven back south across the desert by retaliatory Archenlandish raids, adding to the chaos. The two princes' armies frequently destroyed farms and storehouses in their enemies' territory, hoping to starve each other into submission. Plague broke out in the wake of overcrowding as refugees piled into the few cities still standing. Meanwhile, the people of the eastern islands began to raid the coast instead of trading, and the people of Kutu, who had stumbled into the delta of the Nandrapragaan River around the same time the Calormenes stumbled into the Shirush river valley, began their own territorial expansion. In short, the two decades after Idrath World-Conqueror's death were nearly the end of Calormen as a political entity.
His third son, Ziranool Tisroc, eventually defeated his brothers and began rebuilding the core of the empire -- first beating back the coastal raiders, then reconquering the west, and finally fighting a series of inconclusive wars against the Kutulese that resulted in a semi-official boundary midway between the Shirush and the Nandrapragaan that both sides frequently attempted to shift. Ziranool Tisroc's reign was a time of great bitterness and soul-searching among the Calormenes, as they recovered from the crash of their initial boundless ambitions and optimism and reassessed their place in the world. This is the beginning of Calormen's tradition of monumental architecture, and also the time in which the high priests and priestesses of Tashbaan finally won nominal authority over the entire empire and began to codify the rituals and myths of their pantheon.
Then there is a long period in which I do not have much interest. Suffice it to say that between the year 350 and the year 800 Calormen slowly expanded to the borders it had during Narnia's Golden Age: namely, the Tisroc held the coast from the Shirush south to the Nandrapragaan, excepting only the Nandrapragaan delta itself. That is about 450 miles as the crow flies, roughly the distance from Boston to Washington, D.C. (Rishti Tisroc is not kidding when he says Narnia is comparatively tiny!) The great desert formed the northern border, which creeps south as one heads inland from the coast, following the curve of the Shirush. A tribe of semi-nomadic people lived in the western desert and controlled access to the great oasis, but they were tributaries of Calormen rather than direct subjects.
To the west, Calormen reached the hill country and its long, narrow lakes (they stretch east-west, like fingers reaching to the distant sea). These restive provinces were originally settled by Archenlandish refugees and were now home to a defiantly Calormene-but-not culture that named Azaroth king of heaven instead of Tash, and clung to a musical and poetic tradition halfway between that of Tashbaan and that of the north. The Tisroc's writ petered out before the pine-covered mountains that serve as foothills to the wall around the world. The mountains were inhabited by a mix of fiercely independent peoples, refugees who fell into the world through myriad gates and formed tiny nations in a harsh but beautiful land. The Calormenes found it more cost-effective to leave the mountain principalities under their own rule but bring them into Calormen's economic sphere via the fur trade and the purchase of metal and jewels from western mines.
The inland south was a land of rich, rolling plains between the marshy headwaters of the Nandrapragaan and the rougher hills of western Calormen. Successive Tisrocs had attempted to conquer the muddle of small nations that checkered the region, but those peoples did not anathemize magic the way that the Calormenes and the Kutulese did; they used spells and curses spectacularly in the first few campaigns against them, and then relied on legends of ill-luck to deter further attacks. As Kutu expanded its territory south of the Nandrapragaan, the southern countries also began to play the two empires against each other, allying with Kutu when Calormen's threat loomed large, and Calormen when Kutu's demands became too great.
After the year 800, Calormen ceased to expand territorially. The Kutulese fiercely resisted any incursions beyond the Nadapragaan and began to push the border back north; magic and superstition made the plains countries unpalatable to attack; difficult terrain hindered any attempt to expand into the western mountains; and the hill countries north of the great desert had been settled by people who had adopted Archenland's historic wariness and antagonism toward Calormen, which made anything more than lightning raids through the far western hills (or via the Winding Arrow into Archenland itself) impractical. This territorial stagnation was somewhat countered by economic expansion, as Calormen stretched trading networks into the surrounding lands and the eastern islands, and as its merchants and bankers developed a concept halfway between a classic partnership and a joint-stock company, but by and large Calormen turned inward. This fed another period of artistic and architectural flourishing, but also led to increased internal turmoil as soldiers were released from the northern and western armies and found themselves unfamiliar with rural and urban civilian life. Those who returned to the west formed the nuclei of the great rebellions -- the west had always been restive, but now it began to explode every generation.
Additionally, the years of conquest had seen relatively orderly transitions between one Tisroc and the next -- each king named his heir and was able to give his son experience in war by keeping him on the front lines, give him experience in civilian administration by making him govern the provinces in which he was stationed, and prevent him from launching coups or falling to assassins by keeping him well away from the morass of court politics in Tashbaan. Without the constant wars of expansion, that system fell apart. The chaos of the First Brothers' War returned, with princes battling each other for their inheritance and sometimes killing their fathers as well. The armies of various portions of the empire often supported different candidates for the throne, thus exacerbating regional tensions that each Tisroc in his turn spent his reign attempting to defuse only to have his would-be successors inflame them again.
The constant civil wars led to increased external pressure, as Kutu reclaimed more and more of its ancient lands north of the Nandrapragaan and the plains and mountain principalities grew bolder and began their own wars of conquest, gradually combining into fewer and stronger countries and nibbling at the edges of Calormen's border provinces. Additionally, in the year 900 the northern country of Narnia was conquered by a sorceress who plunged the land into magical winter, thus blocking its borders, destroying its trade, and sending waves of refugees fleeing into the surrounding lands. That destabilization on Calormen's northern borders is all that prevented Archenland and its neighbors from joining the general assault on the empire... and even Archenland got in near the end, by way of commissioning privateers to attack Calormene shipping under the guise of reclaiming children illegally stolen to feed the slave trade.
(Note: Archenland would tell that story very differently. The truth is somewhere between the two accounts.)
Around the year 990, Prince Rishti, the fourth son of Zarman Tisroc, began fighting two of his brothers and one of his cousins for the throne. He was aided by the counsel of Axartha of Irtaanir, and by the political maneuvering of Malindra Tarkheena, his second wife. In the year 1000 -- the same year as the end of the Winter in Narnia -- he captured Tashbaan and took the throne. Over the next fourteen years, his armies slowly and inexorably crushed the remnants of rebellion in all corners of the empire, until he had achieved peace. (No one else since the year 800 had managed this; there was always at least one conflict flaring at any given moment.) But Rishti Tisroc's court was still plagued by the same symptoms as his predecessors' had been, and his eldest son and presumed heir, Prince Rabadash, began to plan an assassination. This was stymied by a machination of the gods that eventually led to Rabadash trapped by a curse that forbade him to go more than ten miles from the center of Tashbaan.
Despite that handicap, Rabadash Tisroc duly inherited the throne and managed to play various factions against each other without letting them erupt into outright war. Because he did not dare let any of his relatives or generals gain renown at his expense, he was forced to deal with his subjects' complaints rather than simply suppressing them. His reign laid the foundations of Calormen's federal civil service and marked the end of army regiments composed of soldiers from a single province; henceforth the army was arranged on a more national basis. Because of these efforts he was officially titled Rabadash Peacemaker, though he is more commonly remembered by the unofficial epithet "the Ridiculous," in reference to the animal transformation that signaled the start of his curse. Calormenes tend to look down on him for that affliction and his seeming cowardice despite the many achievements of his forty-year reign.
Rabadash's second son, Ilmagin the Wise, took the united empire, sound economy, and well-organized army his father bequeathed him and began the long struggle that, after two centuries of intermittent war, crushed the Kutulese capitol of Angyoko and brought the Nandrapragaan delta under Calormene control, thus extending the Tisroc's writ all the way to the southern wall around the world. The remnants of Kutu split into three fragments: Yin in the inland jungles of the deep south, Ijezu on the upper Nandrapragaan, and Gekutu in the far southwestern plains. The new queen of Gekutu promptly made a marriage alliance with the largest of the plains countries, creating the double kingdom of Gekutu-Marya.
Gekutu-Marya took on Kutu's historical role as the chief rival of Calormen, though its landlocked nature was a notable handicap in terms of trade and wealth. The new Calormene provinces south of the Nandrapragaan proved as restive as the northwestern provinces once had; smuggling and rebellion ran rampant for generations. Also, in this period Archenland underwent something of a renaissance under the influence of King Ram the Great and his immediate successors, nearly monopolizing coastal shipping for several generations, while the eastern islands turned cold to Calormen in the wake of Angyoko's destruction and the resulting loss of their property and trade.
There follows another long period I am not much interested in. In the year 1998, a contingent of Telmarines invaded and conquered Narnia; they were fleeing both a famine and religious persecution. Narnia again turned inward and cut off external contact save for minor overland trade with Archenland and the coastal settlements that bordered Ettinsmoor. Meanwhile, Calormen had spent centuries engaged in a pattern of alternating war and peace with Gekutu-Marya and a slow trade war with Archenland that ended with Archenland's oceanic shipping industry nearly broken and the Calormene slave trade extended through the eastern islands, legally or otherwise.
Narnia remained self-isolated for another three centuries while Calormen again lapsed into a period of stagnation and internal disarray. Angyoko and the Nandrapragaan provinces were lost to Ijezu; Archenland regained control over northern coastal shipping; Gekutu-Marya swallowed many mountain principalities, thus taking their resources away from Calormen; and the eastern islanders began to buy controlling shares in many Calormene merchant firms and take control of the slave trade. When Narnia reemerged under Caspian X in the early 2300s, this pattern began to break as the islanders and northern hill countries worried once again about their northern borders and their shipping concerns.
The Calormene incursion into Narnia in the year 2555 was part of a pattern of resurgence that mirrored the resurgence under Ilmagin the Wise and his successors. The idea was to use Narnia as a way to encircle Archenland, Telmar, and the other hill countries, thus winning control of their resources without the expense and bloodshed that a war of conquest would require. The northern focus was a result of the strength of Ijezu and Gekutu-Marya in the south and west. Narnia fell more quickly than foreseen, as a result of weak government and a doomsday cult that the Calormene army attempted to coopt and turn to their own ends.
And then Aslan ended the world. Sometimes, you just can't win.
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I will talk about religion and culture in the next post, which will be written when my brain feels less like cottage cheese. *wry*
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ETA: Thoughts on Calormen, Part 2! (LJ crosspost)
(no subject)
Date: 2011-09-14 03:42 pm (UTC)(no subject)
Date: 2011-09-15 03:36 am (UTC)(no subject)
Date: 2011-09-14 04:27 pm (UTC)(no subject)
Date: 2011-09-15 03:52 am (UTC)Anyway, I am pretty sure Lewis first conceived of Narnia as an enchanted land -- a single country in a sort of pocket world, with nothing beyond its borders but wilderness and some evil giants -- and only later decided that maybe he should tack a more detailed world around it, first because he needed a source of antagonists (Telmar, later Calormen), and then because he wanted to play around with fantastical geography. Narnia-the-country remained the part he cared about, and the rest of the world was just there as convenient window-dressing. The trouble is that once he allowed the rest of the world in at all, the idea that the rest of the world doesn't count becomes, as you say, untenable. That is one of my many, many points of argument with The Last Battle, which is a book I dislike nearly as strongly as I love the rest of the series.
I would say it's not quite as racially damning as it looks on first glance, because the inhabitants of Archenland and the islands in the Eastern Ocean are as white as the human Narnians, and they clearly don't count any more than the Calormenes do... but yeah, it's still pretty damn ugly. :-(
(no subject)
Date: 2011-10-04 04:47 am (UTC)And yes, Lewis was utter crap at world-building. I spent 120,000 words in the last year trying to account for Lewis' stupidities, and didn't come near addressing all of it...
(no subject)
Date: 2011-10-05 01:51 am (UTC)I really must finish reading "Carpetbaggers" one of these days. I liked the first several chapters very much, especially the way you dealt with so many of the practical details Lewis skimmed right over, but I got distracted by life about halfway through and have not yet gotten back to the story. :-(
(no subject)
Date: 2011-09-14 04:48 am (UTC)And the last two lines! Oh gods, SO MUCH WIN.
(no subject)
Date: 2011-09-15 03:06 am (UTC)Aslan always struck me as a petulant little kid at the end of The Last Battle, all, "This game's not fun anymore; I'm taking my ball and going home, nyah!" which sits very oddly with Lewis's attempt at religious joy that follows the destruction of the world.
(no subject)
Date: 2011-09-14 05:45 pm (UTC)I just adore how complete it is! And, oh hey, it makes sense. Also I love the tinge to it as though from the Calormene POV. Sometimes I think that a retelling of some of the big Narnian-world events from another country's perspective would be super cool, and then you go and write things like your NFE and prove that yes, in fact, it IS very cool.
I think I'm most intrigued by Jadis' involvement here (and sooo much agreement about Jadis vs Tash as Aslan's 'devil'. The only way I do see Tash as more of the chaotic counterpart or whatever it ought to be called is in Lewis' theological-headbashing in TLB with Emeth the 'good' Tarkaan. Which is just so frustrating, not so much in terms of theological implications, as I always rather liked that aspect of Aslan (though where the heck was that when he was clawing Aravis up as justice?), but in terms of the Calormenes being depicted as universally evil and/or unimportant with one exception.
ANYWAY, getting back on point (I'm sorry this is so rambly, but you have given me so many thoughts!) - Jadis. I just really like this idea of her being thoroughly involved in the creation of the world, from a physically creative side as well as a socio-religious-political standpoint. It seems to lend very much to a view of her as not necessarily inherently evil (and I do always love when things like that get complicated) so much as simply opposed to Aslan. And since I've been drifting towards a stance on Aslan that says he is not the omnipotent One True God but rather a deity who like perhaps all the other Narnian-world deities has to interpret and use and play off of the Deep Magic, and thus is completely fallible and doesn't so much drive every single thing that happens in Narnia, this vision of Calormene history and theology and Jadis-involvement is really helpful!
In conclusion: you rock.
(no subject)
Date: 2011-09-15 03:23 am (UTC)One of my favorite story types is where the clash between protagonist and antagonist is not rooted in anything as boring as GOOD vs. EVIL. Instead, things like differing cultural mores, or different choices on how to weigh the relative value of two moral principles, lead to people disagreeing for complicated reasons... and the reader can sympathize with both sides. For that to work, obviously you have to have more than one side, and they have to make sense from their own perspectives no matter how misguided they look to outsiders. So stories from a Calormene viewpoint are right up my alley. :-)
The Last Battle makes me spitting mad for any number of reasons, and the blithe dismissal of Calormene religion -- "Oh, you weren't really worshipping your own gods. Heavens, no! You were actually worshipping Aslan no matter what you, in your poor, benighted, non-Narnian ignorance, thought you were doing. Now be grateful and have some magic apples" -- is only one of them. But it's a notable one.
Someday I really must finish my story about Jadis's adventures between MN and TLB. It's divided into four sections -- north, east, south, and west -- and leads neatly into the opening of Little Sister after what is essentially a long essay on world-building loosely disguised as a travelogue and character study. The first two sections are finished, but I stalled out on the third because I hadn't firmed my ideas about Calormen. Now that I have my world-building in order, I should get back to work on that...
(no subject)
Date: 2011-09-15 12:49 am (UTC)Yes, yes, me tooooo! Well, werewolves, anyway, and later, during the Winter (what, you thought she turned captured humans to stone? nothing so nice!)
I need to reread this whole thing very carefully because AWESOME!
(no subject)
Date: 2011-09-15 03:08 am (UTC)(no subject)
Date: 2011-09-17 01:23 pm (UTC)Also, the idea that Rabadash ends up having to be a great ruler because he can't go to war is lovely with the establishment of a civil service and elimination of territorial armies. That's an excellent bit of worldbuilding there, too, and so sensible!
(no subject)
Date: 2011-09-18 02:37 am (UTC)As for the Eastern Ocean thing, my idea there is that after she fled the garden in the uttermost west, first she went north and stirred trouble among the giants, then she went east and gave the fantastical islands their characteristic spells (plus stirred trouble among the populated islands closer to the mainland), and then she sailed back to the south and west and ended in Calormen. So the Calormenes would think of her as coming from the east, but that's really a coincidence. Technically she comes from nowhere, since she arrived via the Wood before the Narnian world was properly created.
My ideas about her magic are... well, I should really just finish "The Corners of the World," shouldn't I? It would explain things better than I can manage in a comment.
Rabadash was forced into being a great and visionary ruler despite his natural inclinations. Shezan and Ilgamuth were ultimately very grateful, once they worked past the national humiliation of their prince and lord being turned into a donkey. (You probably missed it, but in "Any Sentry from His Post," the reason I mentioned Lucy and her cordial was specifically so I could engage in a bit of canon denial and resurrect Ilgamuth, whom the Hermit mentions as being killed in the battle of Anvard, not just being struck down. *grin*)
(no subject)
Date: 2011-09-23 04:37 am (UTC)I really like this! It frustrates me to no end that there isn't enough worldbuilding in Narnia (especially with stuff that resulted from writing the series without meaning to write a series--like, there are no humans for a hundred years? where did they all come from in HHB then? Why do Animals stop talking when they cross the border?), and I REALLY LIKE YOURS.
I especially like the involvement of Jadis. I totally agree that she is Satan in this world, not Tash (and in fact the appearance of Tash in TLB has always made me blink), and I love your inclusion of the other gods.
:DDDDDDDDDD
(no subject)
Date: 2011-09-23 05:59 am (UTC)My theory on the Narnian humans in HHB (and tangentially on the lack of Talking Beasts in other countries) is as follows:
When Jadis took over Narnia, she did so as a conqueror from the west, which had been her stronghold for several generations while she created her twisted creatures. She brought her armies with her as settlers, leaving the Western Wild largely unpopulated. An awful lot of Narnian humans were killed outright in the first months, after which people realized that she was targeting humans specifically and those who could flee did so. They went largely south to Archenland or east to the islands, though a number also went north to the narrow coastal plains that border Ettinsmoor and pay tribute to the giants to be left in peace. Archenland couldn't hold all the refugees and was not good country for a lot of the beasts -- it's all mountains, no plains or river valleys, and there are still remnants of separatist discomfort besides -- so most of the beasts moved to the Western Wild.
Anyway, when the border reopened upon Aslan's return and Jadis's death, a lot of people who still considered themselves Narnians despite living in other countries for a hundred years came home, whether officially via granted petition to resettle, or unofficially by just showing up and reclaiming their old homes. That is where the Narnian humans came from in HHB. A lot of the beasts remained in the west, however -- and that is why it's called the Western Wild and is not a proper country. It is a land held only by beasts and beings, and they do not want any humans there, not even to rule them and make peace between clans. This is why the Telmarine exiles came to Narnia instead of heading straight north out of the mountains into the Wild. Narnia, at least, was a known land with human inhabitants, whereas the Wild was somewhere humans went at their peril.
So it's not that Talking Beasts cease to be Talking Beasts if they leave Narnia. It's just that they tend not to get along with humans (and vice versa), so Narnia is about the only place where beasts and humans live together. And there you are, everything explained! *dusts hands, nods in satisfaction*
I have so much fun with imaginary religious, you have no idea. :-)
(no subject)
Date: 2011-09-24 08:03 pm (UTC)(no subject)
Date: 2011-09-24 08:05 pm (UTC)(no subject)
Date: 2013-09-02 04:00 pm (UTC)(no subject)
Date: 2013-09-02 04:25 pm (UTC)